
BJJ Fundamentals
Lesson 45 – Ashi-Garami Sweep
Warm Up (5min)
Solo Drills
- Technical Standup
Partner Drills
- Ashi-Garami Entry
Lesson (25min)
Ashi-Garami Sweep – Knockdown
- Start in ashi-garami
- Connect your laces behind uke’s far side hamstring, so that both legs are controlled
- Make sure that your hips are high off the ground and your knee is touching your own ankle; this will make it hard for uke to peel your legs to the side
- Grip your own hamstrings on the near side
- Keep your shoulders on the mat and punch your hips upwards
- Turn your knees outwards to off-balance and knock uke down
Ashi-Garami Sweep – Securing Top Position
- Execute an ashi-garami knockdown on uke
- Once uke has been knocked down, switch to a gi pants grip on uke’s legs
- Remember to grip the outside of the pants; it’s illegal to put your fingers on the inside
- Keep your grip on uke’s leg as both of you heist up (technical standup)
- Step across uke’s body and block their ankle to knock them back down to the mat while you remain standing
- Make sure you step across uke’s body; moving in a circle is what puts force behind the takedown
Ashi-Garami Sweep – Leg Grab
- Start in ashi-garami
- Uke peels your outside leg off of their hip
- Use your inside leg to off-balance uke forwards, making them take a step with their other leg
- Grip both of uke’s legs (gi pants or ankle grips are both fine
- Re-establish you ashi-garami and sweep uke while gripping both of their legs
- Remember that you can re-establish your leg entanglement on either leg
Positional Rounds
Double-Seated – Sweep/Recover
- The bottom player should use an ashi-garami sweep (either variation) to knock down the top player. The top player should let them do this WITHOUT RESISTING.
- As soon as the top player is knocked down, the round starts:
- The bottom player wins if they manage to take top position for 3 seconds
- The top player wins if they manage to recover top position for 3 seconds