BJJ Fundamentals

Lesson 45 – Ashi-Garami Sweep

Warm Up (5min)

Solo Drills

  • Technical Standup

Partner Drills

  • Ashi-Garami Entry

Lesson (25min)

    Ashi-Garami Sweep – Knockdown

    1. Start in ashi-garami
      • Connect your laces behind uke’s far side hamstring, so that both legs are controlled
      • Make sure that your hips are high off the ground and your knee is touching your own ankle; this will make it hard for uke to peel your legs to the side
    2. Grip your own hamstrings on the near side
    3. Keep your shoulders on the mat and punch your hips upwards
    4. Turn your knees outwards to off-balance and knock uke down

    Ashi-Garami Sweep – Securing Top Position

    1. Execute an ashi-garami knockdown on uke
    2. Once uke has been knocked down, switch to a gi pants grip on uke’s legs
      • Remember to grip the outside of the pants; it’s illegal to put your fingers on the inside
    3. Keep your grip on uke’s leg as both of you heist up (technical standup)
    4. Step across uke’s body and block their ankle to knock them back down to the mat while you remain standing
      • Make sure you step across uke’s body; moving in a circle is what puts force behind the takedown

    Ashi-Garami Sweep – Leg Grab

    1. Start in ashi-garami
    2. Uke peels your outside leg off of their hip
    3. Use your inside leg to off-balance uke forwards, making them take a step with their other leg
    4. Grip both of uke’s legs (gi pants or ankle grips are both fine
    5. Re-establish you ashi-garami and sweep uke while gripping both of their legs
      • Remember that you can re-establish your leg entanglement on either leg

    Positional Rounds

    Double-Seated – Sweep/Recover

    • The bottom player should use an ashi-garami sweep (either variation) to knock down the top player. The top player should let them do this WITHOUT RESISTING.
    • As soon as the top player is knocked down, the round starts:
      • The bottom player wins if they manage to take top position for 3 seconds
      • The top player wins if they manage to recover top position for 3 seconds